/*
 * Copyright 2017 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.gradle.internal.resources

import org.gradle.api.Action
import org.gradle.test.fixtures.ConcurrentTestUtil
import org.gradle.test.fixtures.concurrent.ConcurrentSpec

import java.util.function.Function

import static org.gradle.internal.resources.DefaultResourceLockCoordinationService.lock
import static org.gradle.internal.resources.DefaultResourceLockCoordinationService.tryLock
import static org.gradle.internal.resources.DefaultResourceLockCoordinationService.unlock
import static org.gradle.internal.resources.ResourceLockState.Disposition.FAILED
import static org.gradle.internal.resources.ResourceLockState.Disposition.FINISHED
import static org.gradle.internal.resources.ResourceLockState.Disposition.RETRY

class DefaultResourceLockCoordinationServiceTest extends ConcurrentSpec {
    def coordinationService = new DefaultResourceLockCoordinationService()

    def "can acquire locks atomically using withStateLock"() {
        def lock1 = resourceLock("lock1", lock1Locked)
        def lock2 = resourceLock("lock2", lock2Locked)

        when:
        def result = coordinationService.withStateLock(lockAction {
            if (lock1.tryLock() && lock2.tryLock()) {
                return FINISHED
            } else {
                return FAILED
            }
        })


        then:
        lock1.lockedState == lock1Locked || (!lock1Locked && !lock2Locked)
        lock2.lockedState == lock2Locked || (!lock1Locked && !lock2Locked)
        result == (lock1.doIsLockedByCurrentThread() && lock2.doIsLockedByCurrentThread())

        where:
        lock1Locked | lock2Locked
        true        | true
        true        | false
        false       | true
        false       | false
    }

    def "can retry a lock action when locks are released"() {
        def lock1 = resourceLock("lock1", false)
        def lock2 = resourceLock("lock2", true)
        def count = 0

        when:
        async {
            start {
                coordinationService.withStateLock(lockAction {
                    try {
                        if (lock1.tryLock() && lock2.tryLock()) {
                            return FINISHED
                        } else {
                            println "failed to acquire locks - blocking until state change"
                            return RETRY
                        }
                    } finally {
                        count++
                        instant."executed${count}"
                    }
                })
                assert lock1.doIsLockedByCurrentThread()
                assert lock2.doIsLockedByCurrentThread()
            }

            thread.blockUntil.executed1

            ConcurrentTestUtil.poll {
                assert !lock1.lockedState
                assert lock2.lockedState
            }

            lock2.lockedState = false
            coordinationService.withStateLock(lockAction { resourceLockState ->
                resourceLockState.registerUnlocked(lock2)
                return FINISHED
            })

            thread.blockUntil.executed2
        }

        then:
        lock1.lockedState
        lock2.lockedState
    }

    def "interrupting a withState call waiting for a resource makes it retry acquiring the lock"() {
        def lock1 = resourceLock("lock1", true)
        def count = 0
        Thread blockingThread = null

        when:
        async {
            start {
                coordinationService.withStateLock(lockAction {
                    try {
                        blockingThread = Thread.currentThread()
                        if (lock1.tryLock()) {
                            return FINISHED
                        } else {
                            println "failed to acquire locks - blocking until state change"
                            return RETRY
                        }
                    } finally {
                        count++
                        instant."executed${count}"
                    }
                })

                assert lock1.doIsLockedByCurrentThread()
            }

            thread.blockUntil.executed1

            ConcurrentTestUtil.poll {
                assert lock1.lockedState
            }

            lock1.lockedState = false
            blockingThread.interrupt()

            thread.blockUntil.executed2
        }

        then:
        lock1.lockedState
    }

    def "can nest multiple calls to withStateLock"() {
        def lock = [
            resourceLock("lock1"),
            resourceLock("lock2"),
            resourceLock("lock3"),
            resourceLock("lock4")
        ]

        given:
        def innerAction = lockAction {
            if (lock[2].tryLock() && lock[3].tryLock()) {
                return FINISHED
            } else {
                return FAILED
            }
        }

        def outerAction = lockAction {
            if (lock[0].tryLock()) {
                coordinationService.withStateLock(innerAction)
                if (lock[1].tryLock()) {
                    return FINISHED
                }
            }

            // else
            return FAILED
        }

        when:
        beforeState.eachWithIndex { boolean locked, int i -> lock[i].lockedState = locked }
        coordinationService.withStateLock(outerAction)

        then:
        afterState.eachWithIndex { boolean locked, int i -> assert lock[i].lockedState == locked }

        where:
        beforeState                  | afterState
        [false, false, true, false]  | [true, true, true, false]
        [true, false, true, false]   | [true, false, true, false]
        [false, true, false, true]   | [false, true, false, true]
        [true, false, false, false]  | [true, false, false, false]
        [false, false, false, false] | [true, true, true, true]
        [false, true, false, false]  | [false, true, true, true]
    }

    def "can get the current resource lock state"() {
        when:
        coordinationService.withStateLock(lockAction { ResourceLockState resourcesLockState ->
            assert coordinationService.getCurrent() == resourcesLockState
            return FINISHED
        })

        then:
        noExceptionThrown()
    }

    def "locks are rolled back when an exception is thrown"() {
        def lock1 = resourceLock("lock1", false)
        def lock2 = resourceLock("lock2", false)

        when:
        coordinationService.withStateLock(lockAction {
            try {
                lock1.tryLock()
                lock2.tryLock()

                assert lock1.lockedState
                assert lock2.lockedState

                return FINISHED
            } finally {
                throw new RuntimeException("BOOM!")
            }
        })

        then:
        thrown(RuntimeException)

        and:
        !lock1.lockedState
        !lock2.lockedState
    }

    def "locks are rolled back when releaseLocks is called"() {
        def lock1 = resourceLock("lock1", false)
        def lock2 = resourceLock("lock2", false)

        when:
        coordinationService.withStateLock(lockAction { ResourceLockState resourceLockState ->
            lock1.tryLock()
            lock2.tryLock()

            assert lock1.lockedState
            assert lock2.lockedState

            resourceLockState.releaseLocks()

            assert !lock1.lockedState
            assert !lock2.lockedState

            return FINISHED
        })

        then:
        !lock1.lockedState
        !lock2.lockedState
    }

    def "can lock resources atomically with tryLock"() {
        def lock1 = resourceLock("lock1", lock1Locked)
        def lock2 = resourceLock("lock1", lock2Locked)

        when:
        def disposition = null
        coordinationService.withStateLock(lockAction { ResourceLockState resourceLockState ->
            disposition = tryLock(lock1, lock2).apply(resourceLockState)
            return FINISHED
        })

        then:
        disposition == expectedDisposition

        and:
        lock1.doIsLockedByCurrentThread() == !lock1Locked
        lock2.doIsLockedByCurrentThread() == (!lock1Locked && !lock2Locked)

        where:
        lock1Locked | lock2Locked | expectedDisposition
        true        | true        | FAILED
        true        | false       | FAILED
        false       | true        | FAILED
        false       | false       | FINISHED
    }

    def "can block on locked resources with lock"() {
        def lock1 = resourceLock("lock1", lock1Locked)
        def lock2 = resourceLock("lock1", lock2Locked)

        when:
        def disposition = null
        coordinationService.withStateLock(lockAction { ResourceLockState resourceLockState ->
            disposition = lock(lock1, lock2).apply(resourceLockState)
            return FINISHED
        })

        then:
        disposition == expectedDisposition

        and:
        lock1.doIsLockedByCurrentThread() == !lock1Locked
        lock2.doIsLockedByCurrentThread() == (!lock1Locked && !lock2Locked)
        where:
        lock1Locked | lock2Locked | expectedDisposition
        true        | true        | RETRY
        true        | false       | RETRY
        false       | true        | RETRY
        false       | false       | FINISHED
    }

    def "can unlock resources with unlock"() {
        def lock1 = resourceLock("lock1", lock1Locked, true)
        def lock2 = resourceLock("lock1", lock2Locked, true)

        when:
        def disposition = null
        coordinationService.withStateLock(lockAction { ResourceLockState resourceLockState ->
            disposition = unlock(lock1, lock2).apply(resourceLockState)
            return FINISHED
        })

        then:
        disposition == expectedDisposition

        and:
        !lock1.lockedState
        !lock2.lockedState

        where:
        lock1Locked | lock2Locked | expectedDisposition
        true        | true        | FINISHED
        true        | false       | FINISHED
        false       | true        | FINISHED
        false       | false       | FINISHED
    }

    def "notifies listener when lock is released"() {
        def listener = Mock(Action)
        coordinationService.addLockReleaseListener(listener)

        def lock = resourceLock("lock1", true, true)

        when:
        coordinationService.withStateLock { state ->
            assert lock.isLockedByCurrentThread()
            lock.unlock()
            return FINISHED
        }

        then:
        1 * listener.execute(lock)
        0 * listener._
    }

    def "notifies listener when lock is released in retry"() {
        def listener = Mock(Action)
        coordinationService.addLockReleaseListener(listener)

        def lock = resourceLock("lock1")

        when:
        async {
            start {
                coordinationService.withStateLock(DefaultResourceLockCoordinationService.lock(lock))
                coordinationService.withStateLock { state ->
                    if (lock.isLockedByCurrentThread()) {
                        instant.unlocked
                        lock.unlock()
                        return RETRY
                    } else {
                        return FINISHED
                    }
                }
            }
            thread.blockUntil.unlocked
            coordinationService.notifyStateChange()
        }

        then:
        1 * listener.execute(lock)
        0 * listener._
    }

    def "does not notify listener when lock is acquired and released in single action"() {
        def listener = Mock(Action)
        coordinationService.addLockReleaseListener(listener)

        def lock = resourceLock("lock1")

        when:
        coordinationService.withStateLock { state ->
            assert !lock.isLockedByCurrentThread()
            lock.tryLock()
            lock.unlock()
            return FINISHED
        }

        then:
        0 * listener._
    }

    def "does not notify listener when lock is released due to action failure"() {
        def listener = Mock(Action)
        coordinationService.addLockReleaseListener(listener)

        def lock = resourceLock("lock1")

        when:
        coordinationService.withStateLock { state ->
            assert !lock.isLockedByCurrentThread()
            lock.tryLock()
            return FAILED
        }

        then:
        0 * listener._
    }

    TestTrackedResourceLock resourceLock(String displayName, boolean locked, boolean hasLock = false) {
        return new TestTrackedResourceLock(displayName, coordinationService, Mock(ResourceLockContainer), locked, hasLock)
    }

    TestTrackedResourceLock resourceLock(String displayName) {
        return resourceLock(displayName, false)
    }

    private Function<ResourceLockState, ResourceLockState.Disposition> lockAction(Closure<ResourceLockState.Disposition> cls) {
        return cls as Function
    }
}
